Vray for maya4/7/2024 Example of a Blend Material shading network. A copy of that material is made for the metallic version as Material 2 with correct high IOR. A dielectric version of the material is created as Material 1 using correct low IOR value. This way one material applied to the single object represents both surface types. The Blend material is used to combine the 2 different IORs for dielectrics and metals. When an individual dielectric or metallic material can not be separated by object, that is the only time a blend material needs to be used. See When to use Blend Materials for more information on these situations. There are some situations where a material may require a dielectric and metallic materials on the same surface. What if my texture map set has multiple material types?
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